Google is currently testing online game streaming. You can read about it here, as well as sign up for an invitation to the beta. I signed up for the beta a few months ago, and finally got an invite last week. The beta allows me to play Assassin's Creed Odyssey as much as I want until next January. I've put in a few hours, and here are my initial thoughts. Overall, I think the technology is great. I can stream the game from any PC with Chrome (doesn't work on tablets/phones yet). So, theoretically, I could play at work. Or I could play on a complete POS laptop. So long as the connection is good, the game seems smooth. I've got Google Fiber at my house. I only have the 100 mb/s service, as I have no need for full gigabit. On my internet, the game streams beautifully. I didn't notice any pixelation or other artifacts. That said, I don't know how the visuals would compare if it were installed on my computer. Google Stream doesn't give you any video options - can't set resolution, detail, nothing. And I have no way to tell how many FPS I'm getting. I haven't seen any tearing or lags on my 60 hz monitor, so I suppose it's OK. The game instantly recognized my wireless XBox 360 controller, no additional setup required. The game controls well with either mouse/kb or controller. I've tried to do things that would show lag, and I think I've found a few. If I hammer the crouch button quickly, the character will never crouch. Similarly, pressing the button to switch between sword and torch too quickly can result in no change. Again, I can't say how it would behave on a local install, but it seems that there are some button presses that go unrecognized. I haven't put in much time, maybe an hour or two. I'm not overly impressed with the game so far (but, then again, this is my first time playing an AC game). But the technology is there, this could definitely be the wave of the future. I wouldn't want to play a twitch FPS this way, but for platformers and other less ping dependent games it should be just fine. If you consider the cost of keeping a decent gaming rig up to date, as well as the cost of games, it could definitely make financial sense to pay for a Netflix-like game streaming service. I think I've rambled enough. You should all try to get in on the beta and try it yourself.
Non local computing has been talked about for years in gaming. Nice to see someone trying it in the real world. I doubt it will ever become a common thing, light just does not travel that fast. Real hard limit for ping is 93 miles per 1 ms and we will never get close to that.
I've been using a similar service called GForce Now & have found another practical use: inventory management. You could turn your tf2 weapons into refined metal while on the toilet. Thor: quantum pairing. Seriously though, I'd bet that the latency is similar to what console players experience playing on random large flat screens. Many sets offer as high as 20ms response times.
All that fun quantum stuff does not break causality. They can't transfer information faster than light. Mmmk Just ask bob and allice.
I'm not sure why you're bringing up encryption: https://www.explainxkcd.com/wiki/index.php/177:_Alice_and_Bob
They get used almost as often when talking about quantum entanglement (pairing) as it is big for encryption. My quantum professor always liked to use them for examples.
So, I'm no scientist, but I think the thing that ruins the practicality of entanglement is there is no "god mode" available to the observer, or rather there's no way to check the data without changing the state and effectively sending data back the other way.
Here's what Thor was saying, Bob and Alice included: https://www.forbes.com/sites/chador...faster-than-light-communication/#6c2a76033a1e
Entanglement is extremely practical for security. As in people are currently working on real world implementation.
I'm somewhat amazed that this thread has gotten even nerdier than adults playing video games. Well done gentlemen.
https://www.ted.com/talks/vikram_sharma_how_quantum_physics_can_make_encryption_stronger the talk is actually really basic. he finally focuses on random number gen using quantum. then goes on about quantum key distribution for key exchanges.
Those of you that got in on this can get a copy of the game for free, linked to your uPlay account, if you play one hour between now and January 15.