LawBreakers

Discussion in 'General Games Discussion' started by Captain Murasa, Jul 3, 2017.

  1. Captain Murasa

    Captain Murasa Well-Known Forum Member

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    I think you guys saw this on Steam somewhere. Free Open beta out now (until the 5th). Made by the guy who made Unreal Tournament (CliffyB). It's a team-based shooter with lots of mobility.

    It's really fun and high velocity. I like it so far, especially with a fresh look on CTF and CP.
     
  2. Captain Murasa

    Captain Murasa Well-Known Forum Member

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    I forgot to add a video. Here you go:

     
  3. Donald Draper

    Donald Draper Well-Known Forum Member

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    Wish I'd have gotten in on the beta. It looks really interesting. But as with all these sorts of games, it really comes down to the player base. Overwatch didn't really do it for me (about 15 hours played total, and I got it around Christmas).
     
  4. Dstraktd

    Dstraktd Adminstigator Staff Member

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    I would hope it is a less toxic player base than the Overwatch base. I mean, they let Don Draper play...

    #waifuluv
     
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  5. Donald Draper

    Donald Draper Well-Known Forum Member

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  6. ceezyr

    ceezyr Well-Known Forum Member

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    I will definitely play this game if and only if they add Judas Priest to the soundtrack.
     
  7. Dstraktd

    Dstraktd Adminstigator Staff Member

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    I would definitely play if Judas Iscariot does the soundtrack...
     
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  8. ceezyr

    ceezyr Well-Known Forum Member

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    If he does the soundtrack I don't think I could afford the game. Silver is currently at $16.45 per ounce and there's no way I could spend 30 pieces.
     
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  9. Dstraktd

    Dstraktd Adminstigator Staff Member

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    Lawbreakers, more like Bankbreakers!

    Amirite?!

    #dadjokes
     
  10. Dr. Thor

    Dr. Thor One hammer Two hammer Three hammer THOR!

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    Looks exactly the same as overwatch
     
  11. PongQ

    PongQ Well-Known Forum Member

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    Or maybe
     
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  12. Donald Draper

    Donald Draper Well-Known Forum Member

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    So here's my review after about 20 minutes of playtime...

    The good:
    There are some interesting game modes - slight twists on typical capture point and capture the flag
    Interesting weapon ideas - I really like the fire/alt fire choices on the battle medic's primary pipe launcher. I'd love to see TF2 copy it for demo.
    Graphics are decent enough (clearly I'm struggling to have more good points)


    The not so good:
    I was expecting it to be a bit faster paced than it is. Definitely slower than Quake Champions.
    The vertical element/low gravity situations feel really gimmicky.
    I got stuck on teams of dipshits every round. Not the game's fault, but it sure didn't add to the fun.


    I've got to give the devs credit for trying new things, but this combination doesn't resonate with me. I think Quake does twitchy/fast shooters better. And TF2 is way more fun. As for Overwatch...there are tons of superficial similarities but the games don't play anything like each other. There's a totally different feel. I prefer OW.

    It will be interesting to see what kind of player base this has once it gets a full release. There was some speculation online that they added this beta because sales hadn't been good and they want to try to increase the day one player count.
     
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  13. Donald Draper

    Donald Draper Well-Known Forum Member

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    Another 30 minutes in, and a few more thoughts.

    Some of the weapons block waaay too much of your screen. The rocket launcher blocks the lower right quarter of your screen entirely. And when you reload it, the damn thing blocks the middle of the screen. This game screams for transparent viewmodels.

    So far as I can tell, the reload animations can't be interrupted. So much for cancelling a reload because somebody pops into your field of vision. Instead, you get to just sit there like an idiot. Compounding this unfairness is that one character's primary is two pistols that fire and reload independently of each other. So there, unless you manually hit reload, you'll never be stuck without a round in the chamber.

    Back on the positive side, there aren't any super chokey points. While there's a class that can place a shield to block an area, it's temporary and there are usually multiple paths to the goal. The game also does a great job ensuring there are no stalemates. The games are quick by design.
     
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  14. Dstraktd

    Dstraktd Adminstigator Staff Member

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    Soooooo, normal gameplay for you...
     
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  15. Significant Otter

    Significant Otter Active Forum Member

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    Played it today for a little bit. Not long enough to do a review like Don, but enough to get some first impressions. I had fun, the matches seem fast paced and the maps I played were well balanced. (Mind you, this was only a few games, so take it with a grain of salt.)

    All being said, I'm just not super interested in this game right now ... nothing against it, I'm just not feeling it. Maybe it's not quite my thing, maybe I would like it more if I didn't already have my hands full with class-based multiperson FPSs. Not really sure.
     
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  16. Donald Draper

    Donald Draper Well-Known Forum Member

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    This sums up my feelings exactly. It's not bad by any stretch, but it doesn't have any compelling reason for me to buy it.
     
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