[Map Update] cp_hadal_b13a

Discussion in 'Maps' started by A Ninja, Dec 22, 2016.

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  1. A Ninja

    A Ninja Well-Known Forum Member

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    Currently running cp_hadal_b9a

    https://tf2maps.net/threads/hadal.26281/

    Changelog since b9a
    1. b13a
      (quickfixes)
      -removed invisible geometry
      -clipping
      -other small visual issues

      **saving other feedback for later**
      fubarFX, Nov 27, 2016

    2. b13
      -longer final point capture time
      -modeled last point platform
      -modeled spawn submarine
      -artpassed B to C connector
      -added soundscapes
      -reworked skybox
      -updated overview map
      -various aesthetic tweaks
      fubarFX, Nov 22, 2016

    3. b12
      -redesigned area connecting B to C
      -combined 2 paths leading from E into B to C connector
      -removed one path leading into upper area at E
      -redimensioned the area around E to be larger
      -many areas surrounding E have been slightly lowered to avoid unneeded height differences
      -more blue spawn detailing
      -detailing for A to B connector
      fubarFX, Nov 5, 2016

    4. b11
      -redesigned red spawn
      -redesigned blu spawn
      -redesigned A>B connector
      -redesigned A control point
     
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