Currently running cp_hadal_b9a https://tf2maps.net/threads/hadal.26281/ Changelog since b9a b13a (quickfixes) -removed invisible geometry -clipping -other small visual issues **saving other feedback for later** fubarFX, Nov 27, 2016 b13 -longer final point capture time -modeled last point platform -modeled spawn submarine -artpassed B to C connector -added soundscapes -reworked skybox -updated overview map -various aesthetic tweaks fubarFX, Nov 22, 2016 b12 -redesigned area connecting B to C -combined 2 paths leading from E into B to C connector -removed one path leading into upper area at E -redimensioned the area around E to be larger -many areas surrounding E have been slightly lowered to avoid unneeded height differences -more blue spawn detailing -detailing for A to B connector fubarFX, Nov 5, 2016 b11 -redesigned red spawn -redesigned blu spawn -redesigned A>B connector -redesigned A control point