Currently running cp_osiris_a24 https://tf2maps.net/downloads/osiris.316/updates Changelog since a24 cp_osiris_a26 Hindsight is a hell of a drug. The previous version of osiris had a very strange setup at B but I just had to test it just to make sure. I have a feeling my changes on this version's B will make it play a LOT better. A -added little sentry ledge to left side flank into B for a potential blu holding spot that wont get (hopefully) wrecked by any red pyro uber that walks in there. B -removed one way door room -reverted right side tower to a24 geometry -closed off right side far right flank... JeanPaul, Nov 19, 2016... Read More cp_osiris_a25 Most of my time working on this map since a24 has been spent reworking B and B to C connector so if people read these posts Id definitely appreciate centering comments and feedback around those two areas for this version. One thing I consistenly noticed in a few tests was strong polarization in B's gameplay. The first round would have B captured pretty easily and without a battle (like normal for the first round.) However once the second round rolled around it was a little different -... JeanPaul, Nov 11, 2016... Read More cp_osiris_a24 Same as a23 only this time I compiled it with tool brushes enabled! I also snuck in the 16 minute setmaxtime when C is captured.