[Map Update] cp_osiris_a26

Discussion in 'Maps' started by A Ninja, Dec 22, 2016.

  1. A Ninja

    A Ninja Well-Known Forum Member

    Joined:
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    Currently running cp_osiris_a24

    https://tf2maps.net/downloads/osiris.316/updates

    Changelog since a24
    1. cp_osiris_a26
      Hindsight is a hell of a drug. The previous version of osiris had a very strange setup at B but I just had to test it just to make sure. I have a feeling my changes on this version's B will make it play a LOT better.

      A
      -added little sentry ledge to left side flank into B for a potential blu holding spot that wont get (hopefully) wrecked by any red pyro uber that walks in there.

      B
      -removed one way door room
      -reverted right side tower to a24 geometry
      -closed off right side far right flank...
      JeanPaul, Nov 19, 2016... Read More

    2. cp_osiris_a25
      Most of my time working on this map since a24 has been spent reworking B and B to C connector so if people read these posts Id definitely appreciate centering comments and feedback around those two areas for this version.

      One thing I consistenly noticed in a few tests was strong polarization in B's gameplay. The first round would have B captured pretty easily and without a battle (like normal for the first round.) However once the second round rolled around it was a little different -...
      JeanPaul, Nov 11, 2016... Read More

    3. cp_osiris_a24
      Same as a23 only this time I compiled it with tool brushes enabled! :p

      I also snuck in the 16 minute setmaxtime when C is captured.
     
  2. M3R71N

    M3R71N Here for the Beer

    Joined:
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    Map is now up to date.
     

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