According to the nominate list, currently running cp_reckoner_rc1 https://tf2maps.net/threads/reckoner.26347/ Changes from previous version • Heavily reduced size of shack in all axes (exposed a few key lines of sight while still keeping some additional cover that did not exist without them) • Bent shack roof • Added metal ramp from side-of-mid up to bridge again! It's wider than it used to be, as well. • Shortened length of side-mid angled jut-out by 64?-ish units, a bit more point space now • Shortened metal entryway from cargo (why haven't I done this already? it's like free space on mid) • Expanded space within stairwell to under mid by 16u • Added transparent grate hole to the centre of mid bridge – not as much visibility as a fully transparent bridge, but not as opaque as a fully covered one. • Removed a couple problem detail brushes around shack that could catch players • Adjusted clipping around single crates to provide easier crouch jump on top of them • Closed up diagonal fence near forklift – harder to use it to get free visibility on tunnels