Nominate List

Discussion in 'Maps' started by Arashi, Sep 29, 2016.

  1. Arashi

    Arashi {FITH}™ Executive Staff Member

    Joined:
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    Messages:
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    Nominate list as of 7/13/2016

    cp_abyss_b81
    cp_alloy_rc2a
    cp_amaranth_rc1b
    cp_antiquity_rc1
    cp_axle_rc1
    cp_badlands
    cp_badlands_pro
    cp_croissant_final
    cp_degrootkeep
    cp_dustbowl
    cp_egypt_final
    cp_ferrum_rc1
    cp_follower
    cp_forest_shrine_a15
    cp_foundry
    cp_freight_final1
    cp_furnace_rc
    cp_glacier_rc6
    cp_glassworks_rc6a
    cp_gorge
    cp_granary
    cp_granary_pro_b10
    cp_gravelpit
    cp_gullywash_final1
    cp_hadal_b5a
    cp_indulge
    cp_kakariko_a3
    cp_kuriast
    cp_mainline_rc5
    cp_metalworks
    cp_miningco_b4_fix
    cp_mountainlab
    cp_obscure_remake_ugc_rc2
    cp_orange_final
    cp_osiris_a19
    cp_pacman_plus_wtf
    cp_powerhouse
    cp_process_final
    cp_prolane_v4
    cp_reckoner_b2
    cp_redfort_b3
    cp_sakura_hill_72c
    cp_science2
    cp_shelter_b6
    cp_snakewater_rc1
    cp_snowcrystal_rc8
    cp_standin_final
    cp_steel
    cp_sulfur_b3
    cp_sunshine
    cp_toy_fort_alt2
    cp_treehouse_b4
    cp_vanguard
    cp_warmfront
    cp_warpath2_u4
    cp_well
    cp_whiterock_rc2
    cp_yukon_final
    ctf_boneyard
    ctf_convoy_storm_b1
    ctf_darktower
    ctf_doublecross
    ctf_haarp
    ctf_hotspring_b3a
    ctf_landfall
    ctf_mach4
    ctf_slate_b2
    ctf_snowdrift_b4a
    ctf_turbine
    ctf_urbanbrook_rc
    ctf_vitalism_b2
    cyberpunk2_a
    ib_dust2_b1
    koth_arctic_b3
    koth_coalplant_b7
    koth_coulee_b4_fix
    koth_chasm_b1
    koth_dockyard
    koth_dropdeadfred_v3
    koth_former_cornfield_b1
    koth_harvest_final
    koth_highpass
    koth_king
    koth_lakeside_final
    koth_lolcano_b3
    koth_megaman6_b5
    koth_moonshine_rc
    koth_nerve
    koth_nucleus
    koth_occult_rc3
    koth_viaduct
    koth_sawmill
    koth_suijin
    koth_waste
    pass_district
    pass_pinewood
    pass_warehouse
    pd_elvvis2
    pd_ritual_a7
    pd_watergate
    pl_5curve
    pl_abandonedwoods_rc9
    pl_abandoned_upward_finalfix
    pl_alpen_rc1
    pl_auriferous_rc7
    pl_badwater
    pl_badwater_pro_v9
    pl_barnblitz
    pl_beerbowl_b8
    pl_borneo
    pl_cashworks_final1
    pl_clifftop_b3
    pl_cornfarm_rc
    pl_cranetop_b8
    pl_deadwood
    pl_eclipse_rc2
    pl_escarpment_rc1
    pl_frontier_final
    pl_gloryhole_b1
    pl_goldrush
    pl_great_heights_b3
    pl_hatfactory54
    pl_hoodoo_final
    pl_losthorizon_b8
    pl_manngrove_rc5
    pl_metropolis_b5
    pl_millstone
    pl_minepit
    pl_mineshaft_b6
    pl_moonbase_b9
    pl_mountainside_rc2
    pl_pharaoh_rc1
    pl_pier_b20
    pl_quagmire
    pl_rebirth_b1
    pl_rocketravine_b6
    pl_rust
    pl_snowycoast
    pl_swiftwater_final1
    pl_thundermountain
    pl_upward
    pl_vesper_b4
    pl_volcanic_a26
    pl_waste_v2
    pl_yamashiro_medieval_b3
    plr_frostfell_b2
    plr_hierarch_rc1a
    plr_highwind_a5
    plr_hightower
    plr_nightfall_final
    plr_panic_b2
    plr_pipeline
    plr_solitude_b1
    rd_asteroid
    sd_congo_a4
    sd_doomsday
    tc_meridian_rc3
    wacky_races_v2
    cp_desperados_b2
    koth_wubwubwub_remix_vip

    Please post any update lists below
     
  2. M3R71N

    M3R71N Here for the Beer

    Joined:
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    Messages:
    163
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    133
    Current nominate list as of 1/16/2017

    cp_abyss_b81
    cp_alloy_rc2a
    cp_amaranth_rc1b
    cp_antiquity_rc1
    cp_axle_rc1
    cp_badlands_pro
    cp_croissant_final
    cp_degrootkeep
    cp_desperados_b2
    cp_dustbowl
    cp_egypt_final
    cp_ferrum_rc1
    cp_follower
    cp_forest_shrine_a15
    cp_foundry
    cp_freight_final1
    cp_furnace_rc
    cp_glacier_rc6
    cp_glassworks_rc6a
    cp_gorge
    cp_granary_pro_rc4
    cp_gravelpit
    cp_gullywash_final1
    cp_hadal_b9a
    cp_indulge
    cp_kakariko_a3
    cp_konkreet_b4
    cp_kuriast
    cp_mainline_rc5
    cp_metalworks
    cp_miningco_b4_fix
    cp_mountainlab
    cp_obscure_remake_ugc_rc2
    cp_orange_final
    cp_osiris_a24
    cp_pacman_plus_wtf
    cp_powerhouse
    cp_process_final
    cp_prolane_v4
    cp_reckoner_b3a
    cp_redfort_b3
    cp_sakura_hill_72c
    cp_science2
    cp_shelter_rc2
    cp_snakewater_rc1
    cp_snowcrystal_rc8
    cp_standin_final
    cp_steel
    cp_sulfur_b4
    cp_sunshine
    cp_toy_fort_alt2
    cp_treehouse_b4
    cp_vanguard
    cp_warmfront
    cp_warpath2_u4
    cp_well
    cp_whiterock_rc2
    cp_yukon_final
    ctf_convoy_storm_b1
    ctf_darktower
    ctf_doublecross
    ctf_eggwar_b2
    ctf_haarp
    ctf_hotspring_b3a
    ctf_landfall
    ctf_mach4
    ctf_slate_b2
    ctf_snowdrift_b4a
    ctf_turbine
    ctf_urbanbrook_rc
    ctf_vitalism_b2
    cyberpunk2_a
    koth_arctic_b3
    koth_coalplant_b7
    koth_coulee_b4_fix
    koth_chasm_b1
    koth_dockyard
    koth_dropdeadfred_v3
    koth_former_cornfield_b1
    koth_harvest_event
    koth_highpass
    koth_kemptown_b8
    koth_king
    koth_lakeside_final
    koth_lolcano_b3
    koth_megaman6_b5
    koth_moonshine_rc
    koth_nerve
    koth_nucleus
    koth_occult_rc3
    koth_viaduct_pro7
    koth_sandvich_b1
    koth_sawmill
    koth_skywalker1
    koth_suijin
    koth_waste
    koth_wubwubwub_remix_vip
    mpl_doublehelix_b2
    mpl_losthorizon_b10
    pass_district
    pass_pinewood
    pass_warehouse
    pd_elvvis2
    pd_ritual_a7
    pd_watergate
    pl_5curve
    pl_abandoned_upward_finalfix
    pl_alpen_rc1
    pl_auriferous_rc8
    pl_badwater_pro_v9
    pl_barnblitz_pro7
    pl_beerbowl_rc1
    pl_borneo
    pl_boxcanyon_rc2
    pl_buzznest_b2
    pl_cashworks_final1
    pl_clifftop_b3
    pl_cornfarm_rc
    pl_cranetop_b8
    pl_deadwood
    pl_dynamite4_fix
    pl_eclipse_rc2
    pl_effigy_rc2
    pl_escarpment_rc1
    pl_frontier_final
    pl_gloryhole_b1
    pl_goldheist_canyon_final_v1
    pl_goldrush
    pl_great_heights_b3_FX13
    pl_hatfactory55
    pl_hoodoo_final
    pl_losthorizon_b8
    pl_manngrove_rc5
    pl_metropolis_b5
    pl_millstone
    pl_minepit
    pl_mineshaft_final_rc5
    pl_moonbase_b9
    pl_mountainside_rc2
    pl_pharaoh_rc1
    pl_pier_b20
    pl_quagmire
    pl_rebirth_b1
    pl_rocketravine_b6
    pl_rust
    pl_snowycoast
    pl_swiftwater_final1
    pl_thundermountain
    pl_upward
    pl_vesper_b4
    pl_volcanic_a26
    pl_warpath_b7
    pl_waste_v2
    pl_yamashiro_medieval_b3
    plr_animus_a8
    plr_fishladder3
    plr_frostfell_b2
    plr_hierarch_rc1a
    plr_highwind_a5
    plr_hightower
    plr_nightfall_final
    plr_panic_b2
    plr_pipeline
    plr_solitude_b1
    plr_valentine_b2
    plr_yuno_b1
    rd_asteroid
    sd_congo_a4
    sd_doomsday
    tc_meridian_rc3
    wacky_races_v2
     
    Last edited: Jan 16, 2017
  3. MattKnight

    MattKnight Resident Map Updater

    Joined:
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    Didn't we have updated versions of some of these maps on the old forums?

    Maybe my imagination is playing tricks on me. :(
     
  4. M3R71N

    M3R71N Here for the Beer

    Joined:
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    Messages:
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    133
    I havent been updating the nomination list on the old forum. If there is an old version in the list here, please point it out specifically and I'll update it.
     
  5. PaPPa-WooDy

    PaPPa-WooDy Well-Known Forum Member

    Joined:
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    Sadly, we are getting back in the rut of the same 3-5 maps over and over. I wish there were a way to encourage discovering new maps.
     
    Donald Draper likes this.
  6. Donald Draper

    Donald Draper Well-Known Forum Member

    Joined:
    Oct 2, 2016
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    Here's what I'd like to see:

    1. Once or twice a month, have a new/relatively unplayed map event.

    2. The event should be midweek, so as not to kill weekend servers. It should last no longer than an hour. It's too much to ask these things to go very long.

    3. Admin/event organizer post in the forums a list of maps that will be played, and in what order.

    4. During the event, no rtv/nominate/etc. Map changes are run by an admin. If it sucks, admin can always switch early.

    5. People post in the forums which maps they liked. If you like a map, it's now your job to nominate that map during other playtimes to broaden exposure.

    6. ???

    7. Profit.

    After reviewing the map list above, it's pretty clear my memory is shit or I haven't played some of the maps. I'd like to broaden my horizons, but I'd also like the list trimmed down. If there are some on here that nobody likes, they should be removed.
     
    The Broodwich, pach and PaPPa-WooDy like this.
  7. PaPPa-WooDy

    PaPPa-WooDy Well-Known Forum Member

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    I stopped counting at 100. I looked at the played list, that I can see, on the Fith stats server. Its what you would expect. Beerbowl (still dig it), badwater (sometimes multiple), swiftwater, upward, etc. For those that log on occasionally, no big deal. For those that play nightly, its monotonous. With over 100 maps, only to play 6 seems a bit shallow. Typically, its the same 3-5 people who nominate the same maps.

    I like your ideas Don and would like to discuss them more in the members forum. I'd personally like to see a night (maybe Thursday?) where from 8-12 we play only custom maps. Similar to Halloween, we load 20 into a script and members vote on them. Its relatively easy to dismiss that playing an off map will kill the server. However, many times, I've seen the same map played over and over kill the server.
     
  8. pach

    pach Well-Known Forum Member

    Joined:
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    So I apparently didn't save any of the things but for a previous community (combo|Breaker with Murasa) I briefly ran an event each week on an off day like Tuesday focused on three custom maps. I'd make a classic tf2-like update image like this: http://steamgames.com/tf2/heavy/cp_steel.htm which is pretty simple to do once you have the layout prepared.

    The setup was simple, too. For however long it took to play those custom maps, that was the event. It didn't burn anyone out because it was only three maps. We'd go back to regular nominating and voting. However a map rating at the end of each of the custom maps as well as immediate feedback let us know which ones to keep. Some of them became regular rotation on the nominate list. I think it worked very well.

    I wouldn't mind doing that again. I would like to stress that I am against the idea that for 4 hours the server only does custom maps. 8-12 is just far too long to force anything on anyone. Just do a few in an event, however long it takes, and people won't get burnt out. It's what happened with halloween maps in that format. Also it lets you get better feedback on a few curated ones, and ensures more people will remember them when nominating (versus a plethora of shitty mixed with good).

    Edit: Thanks internet wayback machine! Found the forum post (no formatting and no image unfortunately): https://web.archive.org/web/2013090...eakergaming.com/forum/viewtopic.php?f=8&t=548

    Note that we already have a lot (most?) of those maps. This server really never did custom maps, hence the idea. But even if we already have a map on, it's good just to highlight and get feedback every once in a while. Also notice that each is PL, CP, and either KOTH or CTF.
     
    Last edited: Nov 17, 2016

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