Came across this today: https://www.engadget.com/2017/02/15/team-fortress-2-patch-fixes-decade-old-bug/ To explain the bug simply, if someone started the game as one of three particular classes and then shifted to any of the six others, their character would have one set of hitboxes and the server would register a slightly different one to other players. The mismatch between animated model and actual hittable zones means a decent amount of shots taken over the game's ten-year lifespan were likely near-misses when they should've been hits, assuaging the ego of anyone who swore they'd gotten that sweet headshot that one time. From 2/14's release notes "Fixed an animation bug that would cause the client and server hitboxes to become out of sync" so maybe some of those "near misses" will now be hits. Of course, as a pyro, we just cover your entire hitbox in flames and don't worry about it
Does anyone know which 3 classes? I didn't see it mentioned in the article. I often feel like I have issues with aim and lag in TF2 and always just assumed it's my mediocre connection and/or reflexes. I wonder if this contributed to it too?
Looks like the details are here. The short of it is: If you joined a server and your first class chosen was scout/heavy/sniper, then any time later on that server when you were soldier/pyro/demo/engie/medic/spy, your server-side animations would be screwed up. Conversely, if you joined a server and your first class chosen was soldier/pyro/demo/engie/medic/spy, then any time later on that server when you were scout/heavy/sniper, your server-side animations would be screwed up. Switching classes and switching back wouldn't fix it; dying wouldn't fix it; going to spectator wouldn't fix it; etc.
Thanks for the details! I'm definitely going to be looking out for any improvement in accuracy next time I play.
I am running on some low, low fps already and am constantly having a hard time aiming, so any help is appreciated! Valve may have came through this once..
I see a slight improvement, but I still can't headshot a Scout for shit. LMAO. Seems to be working so far. I think they should scrap all the hitboxes and start over from scratch with the new hitbox detection system.