https://steamcommunity.com/sharedfiles/filedetails/?id=951657912&searchtext= https://tf2maps.net/downloads/banana-bay.4157/ I thought it looked cool when VNN showed it so here is the spiel. Jump to ~60 sec Fun team deathmatch map. Payload tracks make up most major paths so it's hard to avoid pushing or defending payloads. Until the last stretch, the paths intertwine so offense and defense mix pretty well. The train ensures that there are only narrow windows of opportunity to cap. If the train isn't approaching, it gives your team time to focus on pushing if your cart is behind. Pretty much every class is good here except Sniper. You'd think he'd be powerful with all the sightlines, but he's vulnerable everywhere because of the chaotic nature of the map. Sniper will need teammates around to watch his back to play effectively. This is a rotationally symmetrical map designed around a rail bridge with trains that act as frequent hazards, flow redirectors, and finales. Think last stage of Cactus Canyon, but PLR. Also more vertical.
Let's do it. I'm all for fitting something into our standard rotation of badwater, barnblitz, badwater, upward, badwater... The maker posted on Reddit looking for comments, criticism, etc.
Glad you posted this Thor, I played it on TF2Maps awhile back and thought it was a lot of fun. It would be interesting to see it played with a full server, but I do think it would be most fun with a smaller number of players.