Server is currently running b12. https://tf2maps.net/downloads/midwest.8710/ Changelog: b13 -changed geometry and detailing between A and B for optimization purposes -moved around some health and ammo -other small things I don't remember b14 -moved around health and ammo -detailing -removed some custom content in the hope of reducing file size -upped brightness for last -other things I don't remember since it's been a while since I've worked on this map b15 -changed around sun angles to try and make outside areas have less flat lighting -removed custom pipes at D -upped brightness of lighting in many indoor areas -clipping changes -minor detailing changes -removed lamp by D's bottom entrance that blocked being able to shoot at the highground there -other things, hell idk anymore b16 -changed upper balcony at D to give blu less access to red's spawn -changed shortcut doorway at D to a one way door and added a second one way door on the other side of the room. -raised the ceiling in blu spawn -lighting changes -detailing changes -increased blu spawn time for attacking C and decreased red spawn time for defending C -changed which window was open for blu to use by C -added some cover at C -moved around health and ammo at C -added prop jump for red to reach high ground at B -optimization -tried to use detailing and building architecture to guide red players to B when they spawn at the loading dock