[tf2] [map update] pl_midwest_b19 to b22

Discussion in 'Maps' started by A Ninja, Dec 5, 2020.

  1. A Ninja

    A Ninja Well-Known Forum Member

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    https://tf2maps.net/downloads/midwest.8710/

    Changelog

    b20
    -removed more unintended custom assets
    -removed more intended custom assets
    -moved 2nd shared spawn between B and C so red has a longer walk time to B while blu is pointed in the direction of D better
    -moved around routes between B and C to make them more difficult for red to use when defending C. Hopefully this will keep them around the C area instead of pushing too far to blu spawn
    -replaced large grain sack model with a new map specific large grain sack model
    -detail and clipping changes
    -other things I don't remember

    b20a
    -packed missing textures
    -minor detail changes
    -minor clipping fixes

    b21
    -clipping fixes
    -minor detail changes
    -stairs by D are now more OSHA compliant
    -blocked a sightline between B and A
    -changed glass textures in windows across the map to make it more obvious they are closed windows
    -moved oil can on the concrete blocks at B so heavies can't stand over it and shoot out of their eyes at people over the B sign
    -fixed forcerespawns after A and B to actually respawn teams instead of not doing anything as they where set to the wrong team numbers
    -blocked sightline between B and red 2nd spawn area

    b22
    -added more handrails around the death pit at last to help spies to not just walk into it.
    -clipping fixes
    -minor detail changes
    -made transitions between concrete and dirt/grass less jarring by having them use the same blend texture as the loading dock
    -changed which window in the building between B and C is open
    -removed clems corn sign from C
    -opened up defender window at B more to give players there less cover
    -added some props to help players jump over the lower wall between B and C
    -resized detail double doors across the map to be larger
    -added some phantom lights around the conveyor belt at C to make the underside of it less dark
    -lit up dark area near the 1st trade spawn by the red tank to make it easier to see players like snipers there
    -other stuff probably
     
    Last edited: Dec 5, 2020
    Gary Busey, DasBoomcat and trizznut like this.
  2. MattKnight

    MattKnight Resident Map Updater

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    Map will be updated tonight after the server dies out.
     

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