https://tf2maps.net/downloads/midwest.8710/ Changelog b20 -removed more unintended custom assets -removed more intended custom assets -moved 2nd shared spawn between B and C so red has a longer walk time to B while blu is pointed in the direction of D better -moved around routes between B and C to make them more difficult for red to use when defending C. Hopefully this will keep them around the C area instead of pushing too far to blu spawn -replaced large grain sack model with a new map specific large grain sack model -detail and clipping changes -other things I don't remember b20a -packed missing textures -minor detail changes -minor clipping fixes b21 -clipping fixes -minor detail changes -stairs by D are now more OSHA compliant -blocked a sightline between B and A -changed glass textures in windows across the map to make it more obvious they are closed windows -moved oil can on the concrete blocks at B so heavies can't stand over it and shoot out of their eyes at people over the B sign -fixed forcerespawns after A and B to actually respawn teams instead of not doing anything as they where set to the wrong team numbers -blocked sightline between B and red 2nd spawn area b22 -added more handrails around the death pit at last to help spies to not just walk into it. -clipping fixes -minor detail changes -made transitions between concrete and dirt/grass less jarring by having them use the same blend texture as the loading dock -changed which window in the building between B and C is open -removed clems corn sign from C -opened up defender window at B more to give players there less cover -added some props to help players jump over the lower wall between B and C -resized detail double doors across the map to be larger -added some phantom lights around the conveyor belt at C to make the underside of it less dark -lit up dark area near the 1st trade spawn by the red tank to make it easier to see players like snipers there -other stuff probably