Humidity

Discussion in 'Maps' started by lousypirate, Nov 22, 2019.

  1. lousypirate

    lousypirate Cheese

    Joined:
    Mar 11, 2017
    Messages:
    1,004
    Likes Received:
    1,643
  2. lousypirate

    lousypirate Cheese

    Joined:
    Mar 11, 2017
    Messages:
    1,004
    Likes Received:
    1,643
  3. Thalass

    Thalass Active Forum Member

    Joined:
    May 19, 2018
    Messages:
    127
    Likes Received:
    214
    That looks good!
     
    Dstraktd likes this.
  4. Kung

    Kung Well-Known Forum Member

    Joined:
    Jun 1, 2019
    Messages:
    129
    Likes Received:
    200
    I absolutely love the natural color palette that is present in this map! This payload map may be a fantastic addition to the server.
     
    Dstraktd likes this.
  5. lousypirate

    lousypirate Cheese

    Joined:
    Mar 11, 2017
    Messages:
    1,004
    Likes Received:
    1,643
    Start pestering clutch, Dstraktd, and gary about updating the server maps then
     
    Thalass and Dstraktd like this.
  6. Dstraktd

    Dstraktd Adminstigator Staff Member

    Joined:
    Sep 8, 2016
    Messages:
    1,717
    Likes Received:
    2,028
    I heard that Dstraktd dude don't know how to do shit.
     
    PongQ and Dr. Thor like this.
  7. Dr. Thor

    Dr. Thor One hammer Two hammer Three hammer THOR!

    Joined:
    Sep 16, 2016
    Messages:
    843
    Likes Received:
    1,219
    The map is now on the server.
     
  8. lousypirate

    lousypirate Cheese

    Joined:
    Mar 11, 2017
    Messages:
    1,004
    Likes Received:
    1,643
    I’ll nominate it until we play it tonight then

    thanks thor
     
    Dstraktd, Dr. Thor and PongQ like this.
  9. PongQ

    PongQ Well-Known Forum Member

    Joined:
    Sep 28, 2016
    Messages:
    594
    Likes Received:
    1,024
    I think the phrase is "Thanks, map bitch!".
     
  10. lousypirate

    lousypirate Cheese

    Joined:
    Mar 11, 2017
    Messages:
    1,004
    Likes Received:
    1,643
    Gave it three tries. Red spawn needs to move back after first point cap, gets chokey for 2nd pt. if they build engie nest and hold around the point at all. Thought moving spawn back would be an effective way of relieving some pressure to cap 2nd. Intertesting game tactics for rest of map with an absurd amount of flank routes. Would be a hard last point, but what isn’t in a 16v16 instant respawn
     
    Dstraktd likes this.

Share This Page