Note that with the new nominate plugin, the server has reverted to using older versions of both of these maps (along with a number of other maps that have been updated since) cp_mannbase_b17a to b18 https://tf2maps.net/downloads/mannbase.8807/ b17b Wanted to do a lil bit of detailing above lobby. Few optimizations in terms of prop fade and what gets rendered on the map. (also new 2d skybox) Middle: • New rock you can use to get onto new rock this rock is above another rock. rock. b17c Phantom displacement removed b18 Gameplay Changes: • Removed window shutter • Extended some platforms that use stairs. • Right door out of spawn room on last has been made smaller. • Lobby door way into second has been adjusted General Changes: • Improved prop fade. • Improved nodraw. • Removed phantom entities. • Weird texture issues. Lighting improvements: • Worklights installed in choke to make brighter. • Dropdown is brighter. • Lobby had lightning improved. • Improved lighting on some props. • Many other areas I cant remember Detailing: • Last is more underground. • Last spawn and second forward spawn has been detailed. • Perch on second has been made brighter to make more obvious. • Hazard lines in doorways • Quake room plants swapped for pipes. • Dropdown has a pipe • Above last has a walkway and tanks. • Ropes above choke and second. • Quake Room is now underground. • Window Room is now underground and has a second level. • Improved structures on mid to be a bit more realistic. • Weird structures on mid have been made a lil more pretty. pl_midwest_b33 to b37a https://tf2maps.net/downloads/midwest.8710/ b34 changed respawn times after points are capped to favor red a bit more decreased round time added on cap for B and C from 240 seconds to 180 seconds (4 min to 3 min) moved around lower stairs at D and lowered red's left balcony by C shortcut. increased health and ammo by previous location to full ammo and med health in hopes of making the balcony a better place to hold. clipping improvements minor lighting changes at D b35 respawn time changes for both teams after points are capped across the board attempts at optimization minor detail changes to fit new optimization attempts (mostly stuff around C b36 lighting improvements around C to brighten darker areas removed upper windows for blu before C and connected the lower area and mid area indoors via staircase adjusted spawn exit in same area to work with layout changes moved door to forklift parking to control sightlines around previously mentioned area added rollback zone near C adjusted track before C and pushed C back farther from red moved B forward and closer to blu added turntable where B used to be in order to slow down blu and give Red more time to set up at C shortened overall length of D to move indoor doorways farther within sentry range for defenders rearanged upper route at D to make it less of a corridor adjusted respawn times for both blu and red when points are capped detail adjustments clipping fixes rearanged hallway flank from low to high ground for blu before A to make gameplay in that area more interesting optimization attempts adjusted pickups for red at B other things probably b37 blocked sniper sightlines at A and C clipping fixes reverted dropdowns by A and C by removing stairs detail changes moved around stuff at D to block sightlines and try n make it less hell what am I even doing I should just stop I wanna work on something else help will it ever be good? you already know it wont b37a fixed missing unpacked textures cp_osiris_b15 to b17 https://tf2maps.net/downloads/osiris.316/ b17 Stage 1 A -lowered initial timer from 6 minutes to 5 Stage 2 A -added fourth blue spawn gate exit on cliff side -added second floor rooms to cliff side building -added lower route under cliff side building -removed clip brushes on cliff side building roof -opened up lower route exit into point area -reworked staircase entrance to main building -added prop cover for red on first sand dune -converted a few small healthpacks to medium B -opened up blus entrance to the rat tunnels -widened rock cave flank near the large blu dropdown -added more floor to the large blu dropdown so its less precarious -added small health and medium ammo just under blu dropdown
The latest is actually b18 now but the link will take you to that automatically https://tf2maps.net/downloads/osiris.316/