pl_auriferous_rc19

Discussion in 'Maps' started by Kill_the_Bug, Feb 2, 2017.

  1. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Hey guys, haven't been on for a while, been busy.

    That being said, I thought that I would give you an update on this map.

    I've been making some major changes to the map and unfortunately this takes time. Some of the changes being made:

    - blue starting spawn, (real major work to redo), am adjusting the levels / design so that blue will have better access to a the upper flanking route on the cliff, not that important for the opening of the map but more important for when blue tries to push the choke point that leads into the warehouse - red will now have to cover more than just the entrance.
    - removal of the blue spawn room at top of ramp leading to warehouse - this was a pr
     
  2. tryn2bsnky

    tryn2bsnky {FITH}™ Veteran

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    Great stuff Bug. I have really enjoyed your maps. Keep it up.
     
  3. The Broodwich

    The Broodwich Tasty and Delicious Staff Member

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    We played this lastnight and I noticed some changes from a week or so before. Maybe I'm just late to the party, but felt like some of the choke points were alleviated, and there was a new way to get behind the last point for blu. Thanks for working on it!

    It would be nice if we could actually get to the picnic area, by the way, outside blu spawn at the end of the map. You can stand on the lip but not get to the tables. Excellent place to hide when we fail to win the round ;)
     
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  4. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    I adjusted the picnic area today :)
     
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  5. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Still working on it.

    Adjusted combat area near 4th cap (lake cave) - added in another new flanking route (x2) for blue and adjusted cart path to make it more direct and some better defense options for red.

    Made a hole.

    Adjusted cart path to make in more direct - this is the small cave at the end of the bridge where a lot of combat didn't happen. That being said am adjusting this area so combat DOES happen - LOL

    No word yet on release date.
     
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  6. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Did another 2.5 hours on the map - the new cave combat area almost done.

    Map nearing complettion
     
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  7. MattKnight

    MattKnight Resident Map Updater

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    Awesome stuff, Bug. Can't wait to test it out.
     
  8. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Dang - ran into a bug that crashes map - looking for cause - map 99.9% done. another 3.5 hours

    Map crashes on player selection of player class - looking for the reason - other than that map is done. Have modified the the death carts - more frequent but the route is longer and more variable - i.e new route added about 1 minute to same spot and I want to kill you quicker :)
     
  9. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Map - is completed - running final compiles now
     
  10. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Gary Busey likes this.
  11. Wolfman

    Wolfman Well-Known Forum Member

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    As someone who doesn't play TF2 that much anymore and doesn't really follow all the map stuff, I really appreciate all the work you put into this stuff and keeping us updated. Our unique maps and players are part of what makes our server great. Thanks for all your hard work. I look forward to playing on your maps and watching them change :cool:
     
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  12. M3R71N

    M3R71N Here for the Beer

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    Got your update ready to try out.
     
  13. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    thanks - we just played it - found a spawn bug can you take it off I'll try to fix it this weekened sometime
     
  14. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    found the causes of the bug - fixed adding in two more flanking routes for blue - a quick fix - look for a new update shortly
     
  15. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    running a final compile over night will have new map tomorrow morning
     
  16. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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  17. M3R71N

    M3R71N Here for the Beer

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    Lets see is this will work.
     
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  18. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    ok looks like the map is now more balanced - if you guys have suggestions - feel free to list them out here. I leave as is for the moment unless you guys need some major changes done to it.
    note to self - fix the roof vent visual / death cart pass near red final - put in some warning lights / bells for the do not enter area - change bell in blue back to laugh (unless you guys like the bell)
     
  19. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Ok after playing this last night blue was still having problems in 1st stage and last cap so... here is the latest available for upload - spent another 6 hours on it :)

    http://steamcommunity.com/sharedfiles/filedetails/?id=864629268&requirelogin=true

    Map changes include
    - new structure for blue opening stage - this will give blue a 2nd easier access to the top of the hill and will force red to defend more on the flanks instead of the choke
    - red last point - added in some nobuilds (sentries only) to keep red from funnelling guns at the entrance doors (back, main cart entrance - top and bottom)
    - red go that way arrows - when you leave the third spawn I have literally told all red players where to go - hahahaha

    Map should be very well balanced now :)
     
  20. M3R71N

    M3R71N Here for the Beer

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    RC11 has been added.
     

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