pl_boxcanyon_rc9

Discussion in 'Maps' started by Kill_the_Bug, Feb 9, 2017.

  1. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Hello Peeps,

    Took some notes from map feedback in game last night and....
    1. I have added more lights into the map and adjusted the overall light value for those of you with ahem - dark monitors - LOL (this item has been completed)
    2. Have blocked a lot of the sniper sightlines, especially red's ability to snipe blue's spawn point. Am doing some final adjustments on this tonight.
    3. Expanding 1 nook for blue to build up a push in (near red's 1st spawn)
    4. Will be using red's first spawn area for a new blue spawn once blue captures the covered bridge.

    Am contemplating making a one way door for blue near the final cap to assist blue in building up a charge to the last point.

    Unlike the auriferous map that requires major work to complete, these items are a quick fix, hopefully will have them all done by tonight and link posted for the downloads. Sometime later today.

    If any of you have any more fixes to be done - try to get them to me today :)
     
  2. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Map basically done just doing a couple of tests
     
  3. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    MattKnight likes this.
  4. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Thread Title Changed :) you can now upload the map at your leasure :)
     
  5. tryn2bsnky

    tryn2bsnky {FITH}™ Veteran

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    Blue's second spawn was great. The tall building at the end was the perfect height. I can't say for sure about the sniper sightlines, but I was getting killed much less by snipers.

    That last one way door near the end was great for blue, though tough without an uber.

    Great stuff Bug.
     
  6. rain

    rain New Forum Member

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    Last point is one massive choke. Needs massive amounts of reworking. There's too much open or tight space, and no happy medium there. Less lighting would also be better.
     
  7. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Glad we played it again last night - I was able to get more feedback on the game play - have already changed some of the last cap point around - it was also really nice to see blue congeal and do a massive team push of the cart to victory even though red spawn was right there.

    I have already changed a couple of things at the last point - made it easier for the blue team to get to the uber build up room. - have also been thinking about making a tunnel through that large building so that blue can uber in closer to the point and thus help offset red more.

    Again thanks for helping me make the maps better / more balanced :) hopefully I will have version 4 ready for the weekend.

    Also I will keep changing thread title names from Update to Add - update will update you on the changes, add will let you know the changes are completed and there is a new file for you to add :)
     
  8. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    rc4 basically done - will test then post

    You can now or should be able to fight on top of the water tower too.
     
  9. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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  10. M3R71N

    M3R71N Here for the Beer

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    Latest version is on the server now.
     
    Gary Busey likes this.
  11. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    saw two visuals that need correct, ammo pack, staircase - last point seems a little more balanced - will get on it
     
  12. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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  13. M3R71N

    M3R71N Here for the Beer

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    New version is up.
     
  14. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    thanks for the help :)
     
  15. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    ok it looks like we have balanced out the map a lot - especially at last cap.

    If anyone want to see some more changes to it list it here. Until then I'll leave it as is until you get used to it more

    note to self - pit a block bullets on water tower to keep sentry guns from shooting you from below
     
  16. MattKnight

    MattKnight Resident Map Updater

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    I have a ton of things to discuss and I have pics. I will work on getting the pics up asap.
     
  17. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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  18. Xenoman

    Xenoman Forum Member

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    I have opinions. Trying to do a video. I may fail horribly. If I get time to do it.
     
  19. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    I welcome everyone's thought and opinions :)
     
  20. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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