A tug-of-war map set on a space station n a future release, one team pushes it to a certain point, defending team will loose the ability to push it back past that point to keep the map from being a constant stalemate / time generator. Attacking team will push the cart back to the centre where bridge retracts and they then push the cart into the blast pit for victory - and some sort of huge boom. LINK: https://tf2maps.net/threads/pl_antimatter.38509/