pl_goldheistcanyon_final_v10

Discussion in 'Maps' started by Kill_the_Bug, Mar 12, 2017.

  1. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    hi peeps made some changes - doing a compile - will give to merlin once completed
     
  2. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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  3. M3R71N

    M3R71N Here for the Beer

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    Its up and ready to try out. Thanks Bug!
     
  4. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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  5. M3R71N

    M3R71N Here for the Beer

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    V3 is ready to test.
     
  6. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Working on version 4

    Stage one - blue is still having a hard time capping the point - solution - am expanding their sniper tower
    Stage two - blue is having a hard time getting spawn camped - solution going to add in two more doors
    Stage three - blue having a hard time capping the last section - lots of changes coming to this stage
    Stage four - need to play it more to see what needs to be adjusted if anything

    No ETA for the release - school is really kicking the shit out of me physically and emotionally and I'm exhausted after each day but it's only day 4 out of 30 :)
     
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  7. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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  8. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Stage 1 blue building modification - 90 % complete

    Have started merging stages 2 & three - this is a massive job and changes to the game play structure / world design - no eta

    Stage 4 - have roughed it out on paper to help me remember what it is I want to do with it - looks good on paper
     
  9. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Slow going guys - have to study for school - a massive change to the map is being done. can only work on it about 30 mins every couple of days
     
  10. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Did another 30-60 mins of work and accomplished absolutely nothing on the map lol
     
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  11. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Stage 1 - updates are completed

    Stage 2/3 merger - about 25-50 % (maybe more) completed, the warehouse is more or less done an now going to start on the mainipulation if the exterior.

    Last Stage - some work done on it - this stage will most likely be completed before the other.
     
  12. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Just finished off the last stage - should make it a little easier for blue to push and hold onto their payload progress - still working on the stage merger.
     
  13. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Did another two hours on it today - what was the the stage is staring to look interesting.
     
  14. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Update

    Stage 1 - completed

    Stage 2 - 3 merger now about 70-75 % completed (spent another hour on it)

    Stage 4 (the new stage 3) about 80-90% completed
     
  15. lousypirate

    lousypirate Cheese

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    The real question is how the hell does a blue spy get up to the sniper spot
     
  16. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    I will be fixing that if it's the one I'm thinking about :)

    Please give me the position to make sure
     
  17. lousypirate

    lousypirate Cheese

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    Top of red spawn, getting backstabbed by a blue spy in a silly hat By some picnic tables

    Have you done anything to make stage one a little bit easier to beat for blue? Seems to get stuck at the last big bend frequently

    Noticed they tend to get a engi nest at last point of stage one, and spam the choke and it gets stale
     
  18. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Ah yes - spy climbs up there via the windows on the side - takes some skill to get up there.

    version 4 has a lot of major changes coming to it - which is why you haven't see any updates like the other maps.

    Stage 1 - I have expanded the building opposite of red so blue can pushy from both sides and there's other modifications to it

    Stage 2/3 merger - will now have a warehouse fight and outdoor section and another warehouse fight

    Stage 4 ( will now be stage 3) have adjusted some death cart paths and have modified buildings to give blue an easier time of it :)

    No ETA on release
     
  19. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    Stage 4 completed
     
  20. Kill_the_Bug

    Kill_the_Bug Well-Known Forum Member

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    4-5 more hours done on - starting to look good
     

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