New Stage Starting to come together I think it looks really good so far and like box canyon you might be able to go almost anywhere
new map almost done - have basically rebuilt a lot of it - am now looking at adding in 1 more spawn room for blue and then adjusting the cap zones - because stages 2 + 3 were merged, I may need to put in some extra time markers that are not a capable item (cart will just have to roll over it
As usual, when you merge levels you get game play issues - ie. crashing. I know what the issue is (game logic settings) I just need to figure out what part of the code is causing the crash. Other than that, map is pretty much done - just some final touch ups.
Only two bugs (other than an actual 32 player test) to figure out (both spawn room movement same room different teams) and we are good to go. I have basically built a new map - or the amount of work for it is like building a new map - the entity count is fairly high 1147 - my normal is under 1000 for 32 players so I hope it's stable. Your bullets, bombs, etc add to the count and if it goes over 1600 = insta crash. I'll get the two bugs fixed first - then will try to do some more work to bring the count down. I have some ideas that might work. 60 hours now spent on the upgrade.
Made an adjustment after last nights version 4 test http://steamcommunity.com/sharedfiles/filedetails/?id=479921979&requirelogin=true
Made more changes after tonight's play: Stage 1 - added in more time for blue as they were having a hard time getting cart to top of trellis - fixed missing stairs in red spawm - fixed missing texture - red spawn - fix roof over blue spawn exit where red could camp Stage 2 - added in light red spawn room - raised kill trigger on blast furnace to stop players from getting trapped in there - deactivate red door to old spawn room to keep them from getting killed - fixed a hol in the map - made three of the doors (to ravine exterior) blue only to help keep red from geting into the warehouse so easily - fixed a blue door trigger to keep blue from running around in circles - clipped the two water towers - changed a shack model so blue can go inside it Stage 3 - Raised the skybox at the request of players Running compile - will post on Thursday
last version of the map is ready - no further changes coming http://steamcommunity.com/sharedfiles/filedetails/?id=479921979&requirelogin=true
Version 8 is now ready for upload http://steamcommunity.com/sharedfiles/filedetails/?id=479921979&requirelogin=true